
Available at level 7.Īutomatically activated after every game at Kroakatoa at no cost. Once matched, two spirits come from the skulls to the start of the curve, and any powerups in their way are detonated with a five ball explosion radius, activating their effects. Last Hurrah (500 / 0 *): Costs 500 mojo per game. It does comes at a price of a large mojo cost (2000 per game), however. Voodoo Bombs (2000 / 2000): Available at level 59, the more potent Voodoo Bombs have the same frequency as Tiki Bombs,īut they produce a slightly larger explosion radius. They appear more often (around 25% faster), but their price is doubled at 1000 mojo a game. Tiki Bombs (1000 / 1500): Starting at level 38, tiki bombs replaced normal bombs. Probably won't see more than three in a typical game. Remember, only ten of them can be on the screen at one time, although you Once matched,ĭestroys any ball within a seven ball diameter (175 pixels). Bomb powerups start appearing on the game screen over normal balls. Sands of Time / Multiplier / Cannon / Chain Blast / Color Nukeīombs (500 / 1000): Costs 500 mojo per game.


You can buy packs of powers in quantities of 20 or 100, at a discounted price of 5% and 20%, respectively.On Krokatoa Island, you can stockpile powers.

Numbers in parentheses indicate normal mojo / coin costs per game. Powers are sorted by how they appear in the Classic version of the game, as well as by power level. This page covers both Classic and Kroakatoa versions. Powers turn the tide of gameplay for the better, pointwise.
